الأحد، 23 نوفمبر 2014

[Crash Landing] Automatic Camel Pack swapping

Overview

With this setup, you don't have to worry about your camel pack anymore. If you wear it and it is empty, it gets refilled and put back into your armor slot. With the Aerial Interface (PneumaticCraft) you can access the inventory of the Player who placed it just as if it was a normal inventory block. From the bottom side of the block you have access to the armor slots. You need: - Aerial Interface (PneumaticCraft) - ME Controller, ME Cable, ME Basic Import Bus, ME Basic Export Bus, ME Storage Bus (Applied Energistics) - LiquiCrafter (MineFactory Reloaded) + Redstone Clock (Extra Utilities) - power for your Aerial Interface and ME Controller - Water and 1 Camel Pack Connect Storage bus to bottom of Aerial Interface, connect import and export bus to the LiquiCrafter and place a redstone clock next to it.

LiquiCrafter

set the recipe in the liquicrafter (empty camel pack, 4 water bottles)

export bus

set the export bus to export empty camel packs

ME Controller

only 18 RF/t needed.

الجمعة، 21 نوفمبر 2014

Minecraft CrashLanding - Big Rectors

Having Power Proplems And Generetors Dosent Creat Enough
  ?


Well Big Reactors Should Be The Answer 
 
Note : (Big Receactors can be Expensive)


1-What Is The BigReactor ?:

Big Reactors is a mod which adds multi-block power systems capable of providing large amounts of RF power to Minecraft. The specific arrangement and material of mod blocks in each multi-block structure determines the performance and behavior of the system as a whole.
A power system can be built in one of two ways: a reactor can provide RF power directly, or a reactor can provide super-heated steam which is then pumped into a steam turbine to generate RF power. The latter option is much more expensive, but also much more efficient. The minimum size of a reactor is 3x3x3 blocks

Its a Good Start To build a 3X3X3 Bigreactor Because its not that expensive

You Will Need : 
  • 22x Reactor Casing
  • 1x Yellorium Fuel Rod
  • 1x Reactor Control Rod
  • 1x Reactor Controller IMPORTANT NOTE : The Controller CAN NOT Crafted In Crash Landing But you Can Find It On The Reactor Building Witch Is On The City
  • 1x Reactor Access Port
  • 1x Reactor Power Tap
  • 4x Yellorium Ingot, for fuel. 

First, place a flat, 3-by-3 square of Reactor Casing down as your reactor's base. At the moment, casing is the only thing you can put on the bottom of a reactor. It should look like this:
BR Tutorial 1.png 

Next, build the second layer. Atop the first layer, place 4 pieces of casing at the corners, like this:
BR Tutorial 2.png

Next, we'll add our first utility blocks. These are blocks that allow you to interact with the reactor in different ways. We're going to add:
  • A Reactor Controller, which provides a control UI to turn your reactor on and off, as well as to see its state.
  • A Reactor Power Tap, which allows you to connect any RF-compatible power cable to draw power out of the reactor.
  • A Reactor Access Port, which allows you to insert fuel and remove waste from the reactor.
Place these between the casing blocks on the second layer; they need to be on the outside edges of the reactor, like so:
BR Tutorial 3.png

To complete the second layer, we'll fill in the reactor interior and then add casing. Place a Yellorium Fuel Rod in the center of the second layer. Fuel Rods provide space for fuel. Each fuel rod added increases the available space by 4 ingots.
Also, place a block of Reactor Casing in the one empty space left on the second layer. Reactor cannot have any holes. When complete,it should look like this:
BR Tutorial 4.png

Finally, we'll complete the top layer. Place a ring of Reactor Casing around the outside of the layer:
BR Tutorial 5.png

And place your Reactor Control Rod in the center, atop the Yellorium Fuel Rod. A control rod may only be placed atop a column of Fuel Rods, and the column must go all the way from the bottom of the reactor's interior to the top.
When you place the last block, the reactor will assemble, like this:
BR Tutorial 6.png

Now that it's done, you can right-click the Reactor Access Port to insert fuel. Do so, then right-click on the Reactor Controller and press the Activate button. You should see your reactor heat up and begin producing power, which will be stored in the reactor's energy buffer.
A reactor will buffer up to 10 million RF; any further power produced will be lost. To use this power, place any RF-compatible power conduit, such as Redstone Energy Conduit next to the Reactor Power Tap and connect it to your energy grid. 

Heat, Power and Efficiency

Heat inside a reactor is tracked in two places: inside the fuel rods, and in the reactor as a whole. One of the two major mechanics governing how a reactor performs is heat transference from the fuel rods to the reactor environment. Precisely how this works is detailed later.
Power inside a reactor is produced in two ways: directly via reactions in the fuel, and indirectly by converting the environmental reactor heat into power. Assuming there are no penalties or bonuses in effect, each 100mB of fuel inside a reactor generates about 10RF/t of power. Additional energy is generated as heat, which is added to the fuel rod. Assuming an entirely isolated environment, each 100mB of fuel inside a reactor generates about 1.25RF/t worth of power as heat.
As the heat inside a reactor rises, a small penalty is applied to fuel consumption. Below 200C, the penalty is nonexistent. It rises slowly until about 900-1000C, then increases rapidly until 2000C, at which point it levels off, eventually reaching a maximum at 5000C. By the time a reactor is operating at 1000C, the penalty is roughly 10%. By 2000C, it is over 66%.
(TODO: Confirm these penalty numbers.)
To wring maximum efficiency out a reactor, it is, therefore, important to keep heat as low as possible. In 0.2, the only tools for doing this are by upgrading the interior of your reactor with metal or fluid blocks. These improve heat flow, thus keeping fuel rods cooler and running more efficiently.

Heat Transfer

Heat inside a reactor's fuel rods is a bad thing - it imposes an efficiency penalty, and cannot be used for power generation. A well-performing reactor needs to transfer heat out of its fuel rods into the reactor environment as quickly as possible.
Fuel rods transfer heat out of themselves to the four blocks horizontally around them (north, east, south, west). If two fuel rods are next to one another, they will transfer heat between themselves. Otherwise, the fuel rod will transfer heat to the reactor environment. The rate of transfer is governed by whatever occupies that block.
Generally, air has very poor heat-transfer rates and will result in the slowest rate of heat transfer. Water is considerably better. The metal blocks (iron, gold) and diamond blocks are very good, with performance corresponding directly to rarity (iron worst, diamond best).
Thermal Expansion fluids can also be used and have varying qualities. Pyrotheum and glowstone perform poorly, redstone performs slightly better than iron, cryotheum performs slightly better than gold and ender performs slightly better than diamond.

Radiation and Fertilization

Aside from directly generating power and heat, fuel will also generate radiation. BR radiation is invisible and harmless; it is more of a game concept than a danger, at the moment. The amount of radiation generated is similar to power and heat - it is directly proportional to the amount of fuel in the fuel rods.
This radiation is emitting randomly in one of the cardinal directions from a fuel rod (north/south/east/west) and will travel up to 4 blocks in that direction, or until it is fully absorbed/dissipated.
When first generated, radiation is split between "fast" and "slow" radiation. "Slow" radiation is easily absorbed and will be converted into heat or fertility, depending on what absorbs it. "Fast" radiation must be moderated down to "slow" radiation before it can be used.
Slow radiation that strikes a fuel rod will fertilize that fuel rod; for a short time afterwards, the fertilized rod will produce additional heat, power and radiation. Slow radiation passing through anything else will be partially converted to reactor environment heat. The rate of absorption is determined by the material itself.
As with heat, air absorbs the least radiation, water absorbs more, and the expensive TE fluids absorb yet more. Metal blocks absorb a moderate amount, slightly superior to water.
Note: Due to a bug, all radiation is emitted as 10% fast, 90% slow. This means that moderation is mostly unimportant with 0.2 reactors.
The other factor is the moderation of radiation. Air, again, performs worst. Water performs well, cryotheum performs excellently, and ender performs best. The metals and other fluids perform about on the level of water.






ENJOY

الاثنين، 3 نوفمبر 2014

Minecraft Crash Landing - Dirt And Clay

How to get Dirt And Clay ?!
(NEI Dosent Always Show Recipes)



If You Want to Get Dirt Shear Leaves And Put Some Of Them In A Wood Barrel

And Wait Some Time They Will Look Like This :
Then Right Click And You will Get Dirt

And To Get Clay But Water And Dust 


ENJOY

الجمعة، 31 أكتوبر 2014

الخميس، 16 أكتوبر 2014

Minecraft Crash Landing - NetherRack and EndStone

having proplem with EnderPlant seeds and FireFlower seeds ?!

want more blue and red plastic ?!

tired of making crafting them every time you need them ?!

just wanna plant them but you cant find NetherRack or EndStone ?!


well here what you can do to get NetherRack or EndStone



1- Make a stone barrel wich is so simple to make



 2- but Lava in the barrel


3- add RedStone For NetherRack or GlowStone for End stone



ENJOY 








الخميس، 2 أكتوبر 2014

Crazy Craft Blood Magic Weak And Standard Rituals

Weak Rituals​



I initially skipped over these as they are not used in progressing through altar tiers, but they’re still important (and useful) depending on your play style, or if you just like messing with people on a server. The first thing you need to do if you wish to use these rituals is craft yourself an Imperfect Ritual Stone (which is very cheap compared to some of the previous recipes). This block, when right clicked, checks to see what block is above it, and if it’s a valid block, drains 5,000 LP and activates. Here’s a list of each block, and their effects:

Bedrock = Grants the user Resistance II.
Block of Coal = Summons a rather strong zombie.
Block of Lapis = Instantly changes the day into night.
Water Source = Instantly summons a storm. Good for fighting the Ars Water Guardian.


Standard Rituals​






So you have your Ritual Diviner, and have noticed all these other rituals as you’re trying to get to your Ritual of Binding, and want to know what they do. Before we go into the specific details, let’s start with the basics. All of the rituals in this section will not require Dusk Runes, so you can make them with the first tier of the Ritual Diviner. Most of these rituals will come with an activation cost, some will have a cost over time, and some will have both. Rituals that also constantly run (such as the Ritual of the Green Grove, Serenade of the Nether, etc.) can be disabled temporarily with a redstone signal.





Ritual of the Full Spring​

If you’re using water for cooling engines, pumping for another purpose, or just don’t like infinite pools, this ritual can help. For the startup price of 500 LP and 25 LP per bucket, it will have a constant source block of water for you to use.


Serenade of the Nether​

One of my favorite rituals, this one costs an impressive 20,000 LP to activate, as well as 500 LP per bucket. This ritual provides an infinite source of lava as long as you have the LP. So no need to pump the Nether dry! As a warning, the lava will spread to the ritual stones, so the way I have it in the picture isn’t safe.


Ritual of the Green Grove​
Very similar to the sigil, this ritual sends an extra growth tick to plants, speeding up their growing progress. This effect applies to plants that are up to two blocks above the ritual. It will cost 1,000 LP to activate this ritual.


Interdiction Ritual​
For those who are fans of EE2’s Interdiction Torch, you’ll be a fan of this ritual. At the cost of 1,000 LP to activate, this ritual will repel mobs by about six blocks from the Master Ritual Stone.


Ritual of Containment​

The opposite of the Interdiction Ritual, this will contain mobs within its area of influence, sucking them in to the center block. Costing 2,000 LP to activate and a small amount while running, this ritual could come in handy later on.


Ritual of the High Jump​

A fun ritual to prank people with, the Ritual of the High Jump costs 1,000 LP to activate and 15 LP per jump, and will launch any entities that step on the center block high into the air. Be warned though, falling outside of the center block will hurt!


Ritual of Magnetism​

This ritual is useful for ore collection, as it will pull ore blocks from the ground and place them within the ritual. At a starting cost of 5,000 LP and 50 LP per ore, it sure beats running cables all over the place.

Standrad Rituals

الخميس، 25 سبتمبر 2014

Crazy Craft Blood Magic__What does well of suffering do ?!

Your finger broke from right clicking you digger to get LP ?

doesnt have enough LP to use your BOUND Pickaxe ?

Well of suffering well do all of this for you 

all you have grape is 

1. 36 Ritual Stones


2. 4 air


3. 16 water


4. 8 fire 


5. 4 earth


6. 4 dust


7. 50,000 life points (LP)
Well of suffering
 

http://ftbwiki.org/images/e/ee/Well_of_Suffering.png 
but it 4 blocks up of your blood altar

after you done this right click it with weak actvetion  crystel

(you must to have 50,000 LP before you do this )

and it will but blood for you in your atlar for every damaged mob

realy good tip for infintife blood : 

but a mob spawner around and but a blood orb on your atlar for infinitfe blood

ENJOY