الخميس، 2 أكتوبر 2014

Crazy Craft Blood Magic Weak And Standard Rituals

Weak Rituals​



I initially skipped over these as they are not used in progressing through altar tiers, but they’re still important (and useful) depending on your play style, or if you just like messing with people on a server. The first thing you need to do if you wish to use these rituals is craft yourself an Imperfect Ritual Stone (which is very cheap compared to some of the previous recipes). This block, when right clicked, checks to see what block is above it, and if it’s a valid block, drains 5,000 LP and activates. Here’s a list of each block, and their effects:

Bedrock = Grants the user Resistance II.
Block of Coal = Summons a rather strong zombie.
Block of Lapis = Instantly changes the day into night.
Water Source = Instantly summons a storm. Good for fighting the Ars Water Guardian.


Standard Rituals​






So you have your Ritual Diviner, and have noticed all these other rituals as you’re trying to get to your Ritual of Binding, and want to know what they do. Before we go into the specific details, let’s start with the basics. All of the rituals in this section will not require Dusk Runes, so you can make them with the first tier of the Ritual Diviner. Most of these rituals will come with an activation cost, some will have a cost over time, and some will have both. Rituals that also constantly run (such as the Ritual of the Green Grove, Serenade of the Nether, etc.) can be disabled temporarily with a redstone signal.





Ritual of the Full Spring​

If you’re using water for cooling engines, pumping for another purpose, or just don’t like infinite pools, this ritual can help. For the startup price of 500 LP and 25 LP per bucket, it will have a constant source block of water for you to use.


Serenade of the Nether

One of my favorite rituals, this one costs an impressive 20,000 LP to activate, as well as 500 LP per bucket. This ritual provides an infinite source of lava as long as you have the LP. So no need to pump the Nether dry! As a warning, the lava will spread to the ritual stones, so the way I have it in the picture isn’t safe.


Ritual of the Green Grove​
Very similar to the sigil, this ritual sends an extra growth tick to plants, speeding up their growing progress. This effect applies to plants that are up to two blocks above the ritual. It will cost 1,000 LP to activate this ritual.


Interdiction Ritual​
For those who are fans of EE2’s Interdiction Torch, you’ll be a fan of this ritual. At the cost of 1,000 LP to activate, this ritual will repel mobs by about six blocks from the Master Ritual Stone.


Ritual of Containment​

The opposite of the Interdiction Ritual, this will contain mobs within its area of influence, sucking them in to the center block. Costing 2,000 LP to activate and a small amount while running, this ritual could come in handy later on.


Ritual of the High Jump​

A fun ritual to prank people with, the Ritual of the High Jump costs 1,000 LP to activate and 15 LP per jump, and will launch any entities that step on the center block high into the air. Be warned though, falling outside of the center block will hurt!


Ritual of Magnetism​

This ritual is useful for ore collection, as it will pull ore blocks from the ground and place them within the ritual. At a starting cost of 5,000 LP and 50 LP per ore, it sure beats running cables all over the place.

Standrad Rituals

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