Tier 2
With a new tier altar comes a new blood orb. This one, however, requires an elusive emerald and 5,000 LP in an altar. This fancy new Apprentice Blood Orb you just received will increase your storage to 25,000 LP, as well as unlock a few additional crafting recipes.
If you're lacking in increased regeneration, you're probably getting annoyed with the large amount of downtime there is when filling your altar. Now that you're at the second tier, you can create some more advanced runes, specifically the Rune of Self-Sacrifice and the Rune of Sacrifice. These runes require Reinforced Slates to be created, which require a total of 3,000 LP per smooth stone in an altar. You can also place any extra Blank Slates into the altar with 2,000 LP to get Reinforced Slates. Now, the Rune of Self-Sacrifice increases the amount of LP you receive per heart when using the Sacrificial Knife by 20 LP per rune while the Rune of Sacrifice increases the total amount of LP you receive when sacrificing an entity by 10% (additively).
As I said earlier, each altar gives a new blood orb. This one requires a block of gold and 40,000 LP. This is four times as much as the altar can hold, so be prepared for this! After successfully creating your new Magician’s Blood Orb, bind it as normal, and you will have access to 150,000 LP storage in your network, as well as some additional treats.
The first of the new toys you get are two additional runes, the Rune of Augmented Capacity and the Rune of Dislocation. The Rune of Augmented Capacity will increase your altar's storage by 1,500 LP (Also known as 1.5 buckets) per rune, while the Rune of Dislocation speeds up the process of adding and removing fluids by 20% (multiplicative). This means you can setup piping networks and have them run much faster than previously possible. In order to create these runes, you need to create Imbued Slates, which will set you back 10,000 LP per slate.
More Sigils!
Lava has always been a problem with mining straight down. A solution to that problem is the Sigil of Elemental Affinity. This sigil, when active, will consume 200 LP every 10 seconds in return for water breathing, lava immunity, and fall damage negation. Use in conjunction with the Air Sigil to zip around like a drunk humming bird.
Should you have created every sigil so far, you'll realize they take up quite a bit of space. Craft yourself a Sigil of Holding, and shift-right click with it to find another sigil in your inventory, which will bind it to this Sigil of Holding, freeing up inventory slots. To use the held sigil, simply right click. To cycle through held sigils, a simple shift-right click will do.
The Sigil of Magnetism is your standard item magnet, collecting everything around it in a five block radius.
Remember that Ars Magica light spell? Well, Blood Magic has something very similar with the Sigil of the Blood Lamp. This sigil allows you to both place and throw light sources where you wish. Now you can light your caves with blood!
For those that need a portable platform, the Sigil of the Phantom Bridge is for you! Once activated, the bridge can be called when falling by attempting to sneak. Once summoned, the bridge can easily be destroyed by a single punch, and can even be replaced with blocks. Sneaking will cause the bridge to move down one block. This only works on newly formed bridge blocks; all current blocks will remain at their current height. The bridge will also despawn over time, so no need to worry about cleaning it up.
Ritual Preparation
Your advance through the “tech tree” is now limited. In order to continue with Blood Magic, you need to get your hands on a Bound Blade. Easier said than done, as this means you need to get into rituals (which are rather easy). To get started with rituals, let’s make the Elemental Inks that are used to define what runes are to be used. To do this, take obsidian, a lapis block, a ghast tear, and a magma cream and toss them into an altar with about 1,000 LP each. This will get you an Elemental Ink for earth, water, air, and fire.
At this point, you have the choice of either making a Ritual Diviner, or manually creating the rituals. Regardless of your choice, you will still need a Master Ritual Stone, and the required number of Ritual Stones to create a ritual. Should you choose the Ritual Diviner, you should notice that there are two listed in NEI. At this point, you can only create one, as the other requires a tier 4 altar.
So you have your Master Ritual Stone, several Ritual Stones, and your Elemental Inks (or Ritual Diviner). In order to use them, you need a Weak Activation Crystal. Grab a Lava Crystal, and throw it into the altar with 10,000 LP to create this Crystal. Now, head to a location you want your Ritual of Binding to be at (It’s a 9x9 sized multiblock). Make sure you have cleared some space for the ritual, as the stones cannot be placed if there's anything other than air where they need to go if using the Diviner. Place down your Master Ritual Stone, and hit it with your Ritual Diviner until there's no more particles. Your structure is then complete. Should you be doing this manually, refer to the below picture for how it should appear.
As a warning, snow can cause issues with both ritual placement and ritual use, so keep your ritual areas clear of any possible obstructions. !
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