الأحد، 23 نوفمبر 2014

[Crash Landing] Automatic Camel Pack swapping

Overview

With this setup, you don't have to worry about your camel pack anymore. If you wear it and it is empty, it gets refilled and put back into your armor slot. With the Aerial Interface (PneumaticCraft) you can access the inventory of the Player who placed it just as if it was a normal inventory block. From the bottom side of the block you have access to the armor slots. You need: - Aerial Interface (PneumaticCraft) - ME Controller, ME Cable, ME Basic Import Bus, ME Basic Export Bus, ME Storage Bus (Applied Energistics) - LiquiCrafter (MineFactory Reloaded) + Redstone Clock (Extra Utilities) - power for your Aerial Interface and ME Controller - Water and 1 Camel Pack Connect Storage bus to bottom of Aerial Interface, connect import and export bus to the LiquiCrafter and place a redstone clock next to it.

LiquiCrafter

set the recipe in the liquicrafter (empty camel pack, 4 water bottles)

export bus

set the export bus to export empty camel packs

ME Controller

only 18 RF/t needed.

الجمعة، 21 نوفمبر 2014

Minecraft CrashLanding - Big Rectors

Having Power Proplems And Generetors Dosent Creat Enough
  ?


Well Big Reactors Should Be The Answer 
 
Note : (Big Receactors can be Expensive)


1-What Is The BigReactor ?:

Big Reactors is a mod which adds multi-block power systems capable of providing large amounts of RF power to Minecraft. The specific arrangement and material of mod blocks in each multi-block structure determines the performance and behavior of the system as a whole.
A power system can be built in one of two ways: a reactor can provide RF power directly, or a reactor can provide super-heated steam which is then pumped into a steam turbine to generate RF power. The latter option is much more expensive, but also much more efficient. The minimum size of a reactor is 3x3x3 blocks

Its a Good Start To build a 3X3X3 Bigreactor Because its not that expensive

You Will Need : 
  • 22x Reactor Casing
  • 1x Yellorium Fuel Rod
  • 1x Reactor Control Rod
  • 1x Reactor Controller IMPORTANT NOTE : The Controller CAN NOT Crafted In Crash Landing But you Can Find It On The Reactor Building Witch Is On The City
  • 1x Reactor Access Port
  • 1x Reactor Power Tap
  • 4x Yellorium Ingot, for fuel. 

First, place a flat, 3-by-3 square of Reactor Casing down as your reactor's base. At the moment, casing is the only thing you can put on the bottom of a reactor. It should look like this:
BR Tutorial 1.png 

Next, build the second layer. Atop the first layer, place 4 pieces of casing at the corners, like this:
BR Tutorial 2.png

Next, we'll add our first utility blocks. These are blocks that allow you to interact with the reactor in different ways. We're going to add:
  • A Reactor Controller, which provides a control UI to turn your reactor on and off, as well as to see its state.
  • A Reactor Power Tap, which allows you to connect any RF-compatible power cable to draw power out of the reactor.
  • A Reactor Access Port, which allows you to insert fuel and remove waste from the reactor.
Place these between the casing blocks on the second layer; they need to be on the outside edges of the reactor, like so:
BR Tutorial 3.png

To complete the second layer, we'll fill in the reactor interior and then add casing. Place a Yellorium Fuel Rod in the center of the second layer. Fuel Rods provide space for fuel. Each fuel rod added increases the available space by 4 ingots.
Also, place a block of Reactor Casing in the one empty space left on the second layer. Reactor cannot have any holes. When complete,it should look like this:
BR Tutorial 4.png

Finally, we'll complete the top layer. Place a ring of Reactor Casing around the outside of the layer:
BR Tutorial 5.png

And place your Reactor Control Rod in the center, atop the Yellorium Fuel Rod. A control rod may only be placed atop a column of Fuel Rods, and the column must go all the way from the bottom of the reactor's interior to the top.
When you place the last block, the reactor will assemble, like this:
BR Tutorial 6.png

Now that it's done, you can right-click the Reactor Access Port to insert fuel. Do so, then right-click on the Reactor Controller and press the Activate button. You should see your reactor heat up and begin producing power, which will be stored in the reactor's energy buffer.
A reactor will buffer up to 10 million RF; any further power produced will be lost. To use this power, place any RF-compatible power conduit, such as Redstone Energy Conduit next to the Reactor Power Tap and connect it to your energy grid. 

Heat, Power and Efficiency

Heat inside a reactor is tracked in two places: inside the fuel rods, and in the reactor as a whole. One of the two major mechanics governing how a reactor performs is heat transference from the fuel rods to the reactor environment. Precisely how this works is detailed later.
Power inside a reactor is produced in two ways: directly via reactions in the fuel, and indirectly by converting the environmental reactor heat into power. Assuming there are no penalties or bonuses in effect, each 100mB of fuel inside a reactor generates about 10RF/t of power. Additional energy is generated as heat, which is added to the fuel rod. Assuming an entirely isolated environment, each 100mB of fuel inside a reactor generates about 1.25RF/t worth of power as heat.
As the heat inside a reactor rises, a small penalty is applied to fuel consumption. Below 200C, the penalty is nonexistent. It rises slowly until about 900-1000C, then increases rapidly until 2000C, at which point it levels off, eventually reaching a maximum at 5000C. By the time a reactor is operating at 1000C, the penalty is roughly 10%. By 2000C, it is over 66%.
(TODO: Confirm these penalty numbers.)
To wring maximum efficiency out a reactor, it is, therefore, important to keep heat as low as possible. In 0.2, the only tools for doing this are by upgrading the interior of your reactor with metal or fluid blocks. These improve heat flow, thus keeping fuel rods cooler and running more efficiently.

Heat Transfer

Heat inside a reactor's fuel rods is a bad thing - it imposes an efficiency penalty, and cannot be used for power generation. A well-performing reactor needs to transfer heat out of its fuel rods into the reactor environment as quickly as possible.
Fuel rods transfer heat out of themselves to the four blocks horizontally around them (north, east, south, west). If two fuel rods are next to one another, they will transfer heat between themselves. Otherwise, the fuel rod will transfer heat to the reactor environment. The rate of transfer is governed by whatever occupies that block.
Generally, air has very poor heat-transfer rates and will result in the slowest rate of heat transfer. Water is considerably better. The metal blocks (iron, gold) and diamond blocks are very good, with performance corresponding directly to rarity (iron worst, diamond best).
Thermal Expansion fluids can also be used and have varying qualities. Pyrotheum and glowstone perform poorly, redstone performs slightly better than iron, cryotheum performs slightly better than gold and ender performs slightly better than diamond.

Radiation and Fertilization

Aside from directly generating power and heat, fuel will also generate radiation. BR radiation is invisible and harmless; it is more of a game concept than a danger, at the moment. The amount of radiation generated is similar to power and heat - it is directly proportional to the amount of fuel in the fuel rods.
This radiation is emitting randomly in one of the cardinal directions from a fuel rod (north/south/east/west) and will travel up to 4 blocks in that direction, or until it is fully absorbed/dissipated.
When first generated, radiation is split between "fast" and "slow" radiation. "Slow" radiation is easily absorbed and will be converted into heat or fertility, depending on what absorbs it. "Fast" radiation must be moderated down to "slow" radiation before it can be used.
Slow radiation that strikes a fuel rod will fertilize that fuel rod; for a short time afterwards, the fertilized rod will produce additional heat, power and radiation. Slow radiation passing through anything else will be partially converted to reactor environment heat. The rate of absorption is determined by the material itself.
As with heat, air absorbs the least radiation, water absorbs more, and the expensive TE fluids absorb yet more. Metal blocks absorb a moderate amount, slightly superior to water.
Note: Due to a bug, all radiation is emitted as 10% fast, 90% slow. This means that moderation is mostly unimportant with 0.2 reactors.
The other factor is the moderation of radiation. Air, again, performs worst. Water performs well, cryotheum performs excellently, and ender performs best. The metals and other fluids perform about on the level of water.






ENJOY

الاثنين، 3 نوفمبر 2014

Minecraft Crash Landing - Dirt And Clay

How to get Dirt And Clay ?!
(NEI Dosent Always Show Recipes)



If You Want to Get Dirt Shear Leaves And Put Some Of Them In A Wood Barrel

And Wait Some Time They Will Look Like This :
Then Right Click And You will Get Dirt

And To Get Clay But Water And Dust 


ENJOY