Minecraft Lab
Every Thing About Minecraft And Its Mod Packs !
الجمعة، 2 سبتمبر 2016
الأربعاء، 7 يناير 2015
Minecraft Crash Landing PenumaticCraft - Pressure Chamber
This is a Pressure Chamber. This multi-block structure is mainly used to compress various materials into others. To build a valid Pressure Chamber you have to make a hollow cube out of Pressure Chamber Walls/Windows. The size of the cube can vary from 3x3x3 to 5x5x5. It doesn’t matter whether you use walls or windows. Next you need to make one hole where you place your Pressure Chamber Valve. The Valve has to connect to the air blocks in the Pressure Chamber. You need at least one Valve per Pressure Chamber, but you can add more. When you’ve successfully build the Pressure Chamber, you’ll be able to open the interface of the Pressure Chamber when you right-click any block of it, which looks like this:
Ingredients used:
-8x Compressed Iron Ingot
Yields 4x Pressure Chamber Wall
Ingredients used:
-8x Compressed Iron Ingot
-1x Glass
Yields 4x Pressure Chamber Window
Ingredients used:
-8x Compressed Iron Ingot
-1x Pressure Tube
Yields 4x Pressure Chamber Valve
Ingredients used:
-6x Compressed Iron Ingot
-2x Pneumatic Cilinder
-1x Hopper
Yields 4x Pressure Chamber Interface
Compressing Items
Every time you are going to compress items, you’ll have to break the Pressure Chamber for a moment to put items in (unless you’re using the Pressure Chamber Interface). This means any pressurized air stored will be lost. To be compressed items can be thrown in the Pressure Chamber. If the items are blocks, you can also place them in the chamber.
When you’ve done this, you reform the Pressure Chamber. Now if you open the user interface, you’ll see something like shown on the upper picture. The pressure gauge has a yellow area, meaning the machine only will compress when it hits the green. In the problems tab you can find the exact pressure you need to compress the materials you’ve put in. To build up pressure, you can direct air through the Valve(s), like shown on the bottom picture.
Pressure Chamber Interface
This special Pressure Chamber block can be used to automate the compression of items. This can be done with Hoppers or with a techmod of your choice (like Buildcraft). To do this place a Pressure Chamber Interface like you would place a Pressure Chamber Valve: It has to be orientated right and has to touch an air block of the Pressure Chamber. The Interface has two modes: Export Mode, which means it will export items out of the Pressure Chamber, and Import Mode, which means it will import items into the Pressure Chamber. You can determine in which mode it will operate by how you place the Interface. If you place it with the ‘I’ (Inport) on the outside of the Pressure Chamber, it’s in import mode. Likewise having the ‘O’ (Output) on the outside will put the Interface in Export mode.
Interface Filters
There are several ways to select which items should be imported/exported in/out an Interface. You can switch between them by clicking on the button in the Filter tab. Here are all the different filters:
-Item, sorts on item. Only items which are the same as the items in this filter are allowed to pass through. Leaving the filter empty will allow the Interface to import/export any item.
-Item Name* contains ‘x’, when an item name contains a certain word the item is allowed to go through. If you want to, for example, extract all ingots, you can do this by filling in ‘ingot’ in the textbox. Every item with the word ‘ingot’ in it will be exported/imported.
-Item Name* begins with ‘x’, when an item name begins with a certain word the item is allowed to go through. With this, you could sort items alphabetically. If you want to extract items beginning with an ‘a’ only, fill in ‘a’ in the textbox.
-Creative Tab, The item only will be allowed to go through when it can be found in the Creative Tab set in the Interface. If you want to extract all tools (but nothing more) you can set the creative tab to ‘Tools’, as all Vanilla tools can be found in that creative tab. Note that this filter is only available in SSP!
*)Note: Item names are language setting dependant. When playing on a server the server’s language is decisive.
————————————————————————————————————————————————————————
Pressure Chamber Recipes
Ingredients used:
-8x Block of Coal
Yields 1x diamond.
Ingredients used:
-1x Iron Ingot
Yields 1x Compressed Iron Ingot.
This is the non-loss way to create Compressed Iron Ingots.
Ingredients used:
-1x Block of Iron
Yields 1x Block of Compressed Iron.
Ingredients used:
-2x Redstone
-1x Gold Ingot
Yields 1x Turbine Blade
Ingredients used:
-1x any Plastic Plant Seed
Yields 1x Plastic (of the color of the seed used)
Ingredients used:
-2x Spider Eye
-2x Rotten Flesh
-2x Green Plastic
-2x Gunpowder
-1x Water Bucket
Yields 1x Etching Acid Bucket
Ingredients used:
-1x Green Plastic
-1x Compressed Iron Ingot
Yields 1x Empty PCB (0% Etching success)
Ingredients used:
-1x Black Plastic
-1x Compressed Iron Ingot
-1x Redstone
Yields 1x Transistor
Ingredients used:
-1x Cyan Plastic
-1x Compressed Iron Ingot
-1x Redstone
Yields 1x Capacitor
Ingredients used:
-1x Any villager
Yields Mechanic (Villager type). This technical PneumaticCraft villager will trade PCB Blueprints and Assembly Programs. Don’t compress too long, compressed Mechanics can’t trade!
Ingredients used:
-1x Any enchanted item
-1x Book
Yields enchanted item minus one random enchant + Enchanted Book with enchant extracted from the item.
————————————————————————————————————————————————————————
Air Tank
You can also use the Pressure Chamber as compressed air storage. For every air block inside the Pressure Chamber 16000mL gets added to the Pressure Chamber’s volume. To see your Pressure Chamber’s volume, open the Pressure status tab in the user interface, shown on the picture on the right.
Statistics
STAT | VALUE |
---|---|
Dangerous Pressure | 5.0 bar |
Critical Pressure | 7.0 bar |
Minimum Working Pressure | Recipe dependant |
Minimum Size | 3x3x3 |
Maximum Size | 5x5x5 |
Volume Valve | 1000mL |
Volume Air Block | 16000mL |
الأربعاء، 31 ديسمبر 2014
CrazyCraft 2.1 How To Fly As A Morph
Your Flying Morph
Won't
Fly ? Will Follow The Steps
1. go to %appdata% (From Run)
2.go to crazy craft 2 to configs
3. find morph File
4.edit with notpad++ and go to line 155 and instead of the number 2 at the end put 0
ENJOY
الثلاثاء، 9 ديسمبر 2014
Minecraft FTB ChunkLoader
Chunk Loader Is a Block From Chunk Loaders Mod
1. what is the chunk loader ?
The chunk loader is very useful. It can load chunks even when a player isn't loading the Chunk. This will allow crops to grow, machines to work, and other things to function. Note- Applying a redstone signal will cause it to not function.
2.Recipe
3.Warning
When using an Ender tank and a chunk loader in the same chunk (16x16), the chunk can be reset and you will lose everything that was in that chunk.
Possible fix:
Have a chunk loader in a chunk next to it, but increase the size of chunk loading to include the nearby chunks (Use NEI's F7 & F10 modes).
Use a liquid tesseract
Find the Ender Dragon and pour lava on him (Only in end) and the chunk will be immune to this glitch
NOTE: 1.5.2 and above; chicken_bones's chunk loader should NOT cause any resets anymore
ENJOY
الجمعة، 5 ديسمبر 2014
Minecraft - Big Reactors Mod - Crash landing - How to make a turbine
Hello every body welcome to another BigReactors Awesome power generetors
This thing called turbine it makes alot of power it is harder to make than the Reactor But it is AWESOME !
Turbine
⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇
⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇
⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇
The Multiblock Turbine is a subline feature of Big Reactors. It is a large, complex multi-block structure built from Turbine parts that consumes steam to produce RF and water. The basic parts are:
- Turbine Housing
- Turbine Controller NOTE (This Controller CAN NOT crafted In Crash landing But You can find it on the reactor building Gust like the Reator Controller)
- Turbine Glass
- Turbine Power Tap
- Turbine Fluid Port
- Turbine Rotor Bearing
- Rotor Blade
- Multiblock Turbine Coil
Arranging these in a valid design will automatically cause a Turbine
to assemble; the Turbine will visibly change to have a frame, and any
attached controllers will light up.
A Turbine must have at least a 5X5 block base and be 4 blocks high.
Generally if you efficiently design your turbine and efficiently
design your reactor, it will increase your RF production of the reactor
by itself by around 50%.
This document is up-to-date as of Big Reactors version 0.2.11A.
Building Your First Turbine
To build a very basic Turbine, you will need:
First, place a flat, 5-by-5 square of Turbine Housing
down as your Turbine's base. At the moment, Housing is the only thing
you can put on the bottom of a Turbine. It should look like this:
Next, build the second layer. Atop the first layer, place 4 pieces of Housing at the corners, like this:
Next, we'll add our first utility blocks. These are blocks that allow you to interact with the Turbine in different ways. We're going to add:
- A Turbine Controller, which provides a control UI to turn your Turbine on and off, as well as to see its state.
- A Turbine Power Tap, which allows you to connect any RF-compatible power cable to draw power out of the Turbine.
- A Turbine Fluid Port, which allows you to insert fuel and remove waste from the Turbine at 360mb/t.
Place these between the Housing blocks on the second layer; they need to be on the outside edges of the Turbine, like so:
To complete the second layer, we'll fill in the Turbine interior and then add Housing. Place a Rotor Shaft in the center of the second layer. Then add 8 iron blocks surrounding it. Then finish the walls for this layer using Turbine Housing. When complete,it should look like this:
To complete the third layer, we'll fill in the Turbine interior and then add Housing again. Place another Rotor Shaft in the center of the third layer. Place 4 Rotor Blades on each side of the Rotor Shaft. Then add the walls for this layer using Turbine Housing. When complete,it should look like this:
Finally the roof should be constructed out of Turbine Housing with a Turbine Rotor Bearing in the center.
When you place the final block into the structure if it is valid it should change to look like this:
Now that it's done, connect your steam up to the Turbine Fluid Port. After it has steam, you can right-click the Turbine Controller and press the Activate button. You should see your Turbine spin up and begin producing power, which will be stored in the Turbine's energy buffer.
A Turbine will buffer up to 1 million RF; any further power
produced will be lost. To use this power, place any RF-compatible power
conduit, such as Redstone Energy Conduit next to the Turbine Power Tap and connect it to your energy grid.
Construction Rules
A Turbine must be anchored by a sturdy frame. A "frame" is the
outline of the Turbine, as if it were a wire-frame drawing. The frame
can only be built of Turbine Housing.
A Turbine must be a rectangular prism (a cube or similar shape). Turbine Housing and Turbine Glass can be used to build any of a Turbine's outer surfaces. The side surfaces can contain any of the utility blocks, such as Turbine Controllers, Turbine Rotor Bearing and so on.
A Turbine can only contain 1 Turbine Rotor Bearing.
A Turbine's interior consists of one row or column of Rotor Shafts extending from the Turbine Rotor Bearing to the opposite side. Surrounding the shaft can be either a layer of Rotor Blades
extending out from the shaft or a layer of 1 to 8 metal blocks (any
vanilla metal blocks or any thermal expansion metal blocks).
All Turbines must have at least one controller.
TIP: Right-click on a disassembled Turbine with an empty hand to see the first reason why the Turbine has not assembled.
Design Principles
When building a larger Turbine, it may help to understand how the
design of a Turbine's interior changes how it performs. The positioning
of a Turbine's shaft and blades, the number blades, and the contents of
any interior space that isn't occupied by Turbine shaft or blades will
all change its performance, sometimes dramatically.
Any turbine can take any amount of steam up to 2 buckets per tick but it will be very inefficient if not designed correctly.
In order to design your turbine the only thing you need to worry
about is how much steam your Big Reactor is producing. There are two
different things that will reduce your Turbines efficiency:
For every 25 mb/t of steam that your Big Reactor produces you need to
add 1 additional Rotor Blade
or it will start to lose efficiency.
You also need to get your Turbine's Rotor Speed to be near either 900
RPM or 1800 RPM or else it is less efficient. Also it is more efficient
to be at 1800 RPM then 900 by around 6%.
In order to adjust your Rotor Speed higher or lower without
changing your steam consumption (aka adjusting your design to your
reactor), you need to add or remove metal blocks to your turbine. Each
metal block added (by adding a layer to your shaft with 1 to 8 metal
blocks surrounding it) increases the amount of steam consumed and RF
generated.
Each different metal blocks consumes steam and produces RF at different rates (for 900 RPM):
Iron - Produces 31 RF/t and Consumes 10 Steam mb/t
Gold - Produces 100 RF/t and Consumes 17 Steam mb/t
Invarium - Produces 52 RF/t and Consumes 11 Steam mb/t
Copper - Produces 36 RF/t and Consumes 10 Steam mb/t
Bronze - Produces 50 RF/t and Consumes 11 Steam mb/t
Electrum - Produces 149 RF/t and Consumes 18 Steam mb/t
Fluxed Electrum - Produces 172 RF/t and Consumes 20 Steam mb/t
Enderium - Produces 299 RF/t and Consumes 27 Steam mb/t
(Tested at 900 Rotor Speed)
Enderium produces 606 RF/t and Consumes 55 Steam mb/t at 1800 RPM
Enderium has the highest efficiency and consumes the most steam out of any of the metals for use in your turbine.
Note: These numbers can be influenced by how big your turbine is (bigger with more metal blocks gives a higher efficiency).
For example if your reactor was producing 250 mb/t of steam, to
optimally run your turbine at near 1800, you would need 4 blocks of
enderium and 1 block of gold (250/55 = 4.54 so 4 blocks of enderium and
30 mb/t left over which is handled by the gold) with 10 turbine blades
(250/25 = 10). Which would gives you around 2600 RF/t (606 *4 + 200 * 1 =
2624).
Additionally you can reuse water by having two Turbine Fluid Ports
on your turbine. One for importing steam from your Big Reactor and one
for exporting water back to your Big Reactor. Turbine fluid ports can
only handle 360mb/t of steam, so you may have to include several.
الاشتراك في:
الرسائل (Atom)